
PROJECT NEXUS
An unfinished project (Mobile platforms), but much of the GUI exploration was well under way before the project was dropped. A chance to explore a more serious and sci-fi concept.
Nexus, at its heart, was a sci-fi card game that involved fighting characters the player would control by using their cards. Defensive and attacking cards were envisioned. A game of collection and confrontation.

Some card design exploration
Note, the card images are just borrowed plceholders. It's just the surround design I was interested in at this time.

Some card design exploration
Note, the card images are just borrowed plceholders. It's just the surround design I was interested in at this time.

Nexus Icon design
The logo was already well established (by the team or the client, I can't recall, but it was open to interpretation)

Main play GUI exploration
3 options for the main play screen GUI

Main play GUI exploration
3 options for the main play screen GUI

Main Menu tests
3 options for the menu screen GUI

Main Menu animation test
The work in progress backing set is not my work. Just the overlay GUI design.

Main play gui test
With a rough set and stand ins for the characters (the red lozenge shapes), I could get a start on the GUI layout.

Main play gui test
With a rough set and stand ins for the characters, I could get a start on the GUI layout.

Main play gui test
With a rough set and stand ins for the characters, I could get a start on the GUI layout.

Main play gui test
With a rough set and stand ins for the characters, I could get a start on the GUI layout.

Main play gui test
With a rough set and stand ins for the characters, I could get a start on the GUI layout.

Main play gui test
With a rough set and stand ins for the characters, I could get a start on the GUI layout.

World map test
A simple map test for level select

World map test
A simple map test for level select

Holographic GUI
We thought it might be nice to have a 3D based UI system, so as the users angle their phone, the UI would subtly react, as if it's a hologram in the game. This is one of the many tests I did to sell the idea.

Timing and Life
Using VERY ROUGH placeholders for the characters and setting, I tested out some of the camera layouts during possible fights. This one is all about camera angles and timing. Trying to get a sense of power, immediacy and excitement.

Map GUI thoughts
A more sci fi map, using depth and perspective to add depth and visual flair. I found quick 3D tests were a good way to test concepts and demonstrate options to the team.

Map GUI thoughts
A more sci fi map, using depth and perspective to add depth and visual flair. I found quick 3D tests were a good way to test concepts and demonstrate options to the team.

Map GUI thoughts
A more sci fi map, using depth and perspective to add depth and visual flair. I found quick 3D tests were a good way to test concepts and demonstrate options to the team.

Battle Screen GUI test
The work in progress backing set and character is not my work. Just the overlay GUI design.

Battle Screen GUI test
The work in progress backing set and character is not my work. Just the overlay GUI design.

Battle Screen GUI test
The work in progress backing set is not my work. Just the overlay GUI design.

Battle Screen GUI test
The work in progress backing set is not my work. Just the overlay GUI design.

Battle Screen GUI test
The work in progress backing set and character is not my work. Just the overlay GUI design.