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MOSHI MONSTERS VILLAGE

A larger art team than most I've worked on, so the tasks were shared out. I was the development art director, working with Mind Candy (the makers of Moshi Monsters) in London and GREE (The publishers) in Japan. It was a very co-operative project with demanding clients. The main challenge was turning a 2D property into a 3D game. My main tasks were Art Direction, 3D assets, GUI, some animation and layout. 

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